Watching my roommate play Death Stranding is how it’s supposed to be experienced

Watching my roommate play Death Stranding is how it’s supposed to be experienced
Watching my roommate play Death Stranding is how it’s supposed to be experienced

Death Stranding came out a few months before shutdowns hit the world and we were all told to stay home. I was a masters student at the time, working remotely on my thesis anyway, so I plodded, but my roommate Will was furloughed. He took full advantage of it, learning to draw, catching up on movies and TV shows, and trying out the latest game from Kojima Productions. Kojima states that “70% of my body is made of movies,” and nowhere is this more apparent than in the hours and hours of Death Stranding cutscenes. With its slow-paced gameplay and lengthy cinematic segments, I’m convinced that watching Will play while I worked was the perfect way to experience the game.

I played the first six hours of the Director’s Cut myself and have every intention of finishing it, but I’m glad I watched it when I did, because I never felt left out. of the conversation. I know there is a sense of meditative calm that pervades people as they plod through the broken world, interrupted by BTs and mules. I know the story like the back of my hand and can’t wait for the sequel. The only reason I’m going to play the first game myself is because I know I’ll enjoy it – unlike my fellow editor James Troughton who will be playing due to the immense weight of shame he carries for not have finished it.

Watching Will turn piss and poop into grenades, drink copious amounts of Monster, and stumble over hills was a joy. We were inside with limited access to the outside world, yet I had wonderful commentary constantly in the background as I worked on the cyborg analysis. I was cooped up and had nothing but machines in my head, so being able to breathe and watch it in the (digital) great outdoors was the perfect respite for me.

The reason Death Stranding is so well suited to this style of engagement is that it has very long cutscenes interrupted by incredibly monotonous segments of gameplay. This is not a review of the game, that’s how it is. I’m all for that, and I think God of War Ragnarok would have been better off if it had followed a similar pattern of gameplay and cutscenes, rather than everything being interspersed with such small fragments. I could disconnect during the game and focus on my thesis, then immerse myself again while the story was being told. During my lunch breaks, or when I needed to watch the big screen instead of the medium or small screens, I could lay on the couch next to Will and also watch the delivery and the boss fight.

I know I’ll have a richer experience once I play the Director’s Cut myself, but for now, sitting on the couch and watching that Death Stranding finale as Will grew increasingly annoyed by the absence of an actual ending is a keepsake that will do just fine.

Next: Shame of the Year – All the Games I Wish I’d Played in 2022

. Watch my roommate play Death Stranding is way whose is supposed be lived

. Watching roommate play Death Stranding supposed experienced

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