Dead Space Remake is too scary for its own tech director

Dead Space Remake is too scary for its own tech director
Dead Space Remake is too scary for its own tech director

The Dead Space Remake’s technical director has admitted that he struggles to play the game outside of daylight hours because he finds it too scary.

As reported by GamesRadar, CTO David Robillard told PLAY magazine in a recent interview that when playing Dead Space Remake at night, he cannot use headphones because the game is extremely immersive and becomes a too terrifying experience.

Dead Space Graphic Comparison – Remake vs Original

“When I play it at night, I can’t play it with headphones,” he confessed. “It’s just too scary. Just the amount of realism and, again, the atmosphere. Not just visually, right? In the way we handle sound, ambience, effects, having systems that will try to scare you.”

Dead Space has been rebuilt from the ground up in EA’s Frostbite engine, with Assassin’s Creed Valhalla game director Eric Baptizat at the helm alongside creative director Roman Campos-Oriola, who promised to provide “new assets, new character models, [and] new environments.”

The game’s developers consulted with die-hard fans to help them stay true to the original game’s vision while creating new content and gameplay improvements, though Robillard admits they took things to a whole new level.

“These things, you know, could have been done [on PS4]but not at the level at which we do them today,” he explained in the interview. “And they really add a lot to this kind of genre and make the whole genre experience come together even more.

“We had to find a way to bridge those gaps, so the player didn’t feel like ‘Oh, I’ve been here, it’s okay, I’m safe’. No, you are never safe. Like, you gonna get blown,” Robillard added before issuing a final warning: “Someone wants your lunch money, and they’re not friendly.”

The Dead Space remake will be released on PS5, Xbox Series X|S and PC on January 27, and is available for pre-order in several editions. Like its predecessor, it finds engineer Isaac Clarke among the last survivors of a deep-space disaster on the USG Ishimura mining ship.

We recently wrapped up a month of Dead Space IGN First content, including revealing the first 18 minutes of gameplay, showing graphical comparisons to the original, and going deeper into how the story was rewritten and improved with a hands-on preview. .

Adele Ankers-Range is a freelance entertainment writer for IGN. Follow her on Twitter.

. Dead Space Remake is too scary for sound own director technical

. Dead Space Remake scary tech director

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